Hello! My name is Ismael Loreto
And I am a Lead Game Developer
About me
My name is Ismael, or Isma, and I specialize in video game development, primarily as a Lead Game Developer, with over 10 years of experience in the industry, including time as a Technical Lead.
My main tool is Unity3D with C#, but I am a flexible and capable developer, having adapted to multiple platforms and technologies throughout my career, from PlayCanvas and Meta Horizon Worlds to Flash/ActionScript in the early days.
I have delivered projects for high-profile clients like Cartoon Network and Poki, shipped multiplayer experiences on Meta Horizon Worlds, and contributed to two Steam‑published games.
Beyond gameplay, I enjoy the engineering side of development, building internal tooling, custom Unity editors, and VSCode extensions that improve how teams work.
I am passionate about understanding how systems work, and in my free time I often build tools that help me improve my own process.
Key points of my career
Lead Game Developer – Unity & Meta Horizon Worlds | Web & VR
ForeVR Games – MAR. 2024 / APR. 2026
- Shipped multiple games and multiplayer experiences on Meta Horizon Worlds in collaboration with a US-based team
- Owned features end to end, from architecture decisions through to production, coordinating with art, design, and development teams
- Built gameplay mechanics, UIs, and multiplayer systems using Unity3D, C#, UI Toolkit, TypeScript, and Noesis Studio
- Developed custom Unity3D editors and VSCode extensions to support internal tooling and workflows
- Developed WebGL games for the Reddit platform using Unity3D, TypeScript, and Node.js
Tech Lead – Unity | VR
COTO C.I.C.S.A – JUN. 2023 / JAN. 2024
- Led a team of 4 developers as Technical Lead on VR games for PC and Android VR platforms using Unity3D
- Drove architecture and code quality decisions applying SOLID principles and agile methodologies within a larger multidisciplinary team
Senior Game Developer – Unity & PlayCanvas | Web & Mobile
AVIX Games – APR. 2019 / MAY. 2023
- Shipped games across WebGL, Android, and iOS using Unity3D and PlayCanvas
- Delivered projects for high-profile clients including Cartoon Network and Poki
- Worked across multiple simultaneous projects in a fast-paced multiplatform studio environment
Senior Game Developer – Unity | PC
Team Guazú – AUG. 2018 / FEB. 2019
- Collaborated with Team Guazú on Shadow Brawlers, a stealth brawler game successfully published on Steam
- Contributed to gameplay systems and mechanics using Unity3D and C#
Mid-level Game Developer – Unity & ActionScript | Mobile
AVIX Games – SEP. 2017 / AUG. 2018
- Built and shipped mobile games for Android and iOS using Unity3D and ActionScript3
- Contributed to the full development cycle in a multiplatform studio environment
Junior Game Developer & Designer | Mobile
ARTIK Games – SEP. 2016 / JUN. 2017
- Developed and designed mobile simulation games for Android
- Contributed across both engineering and game design, gaining full-cycle production experience
Skills
Core Technologies and Tools
Unity 3DC#TypeScriptNode.jsPlayCanvasGitShadergraphShaderlab / HLSLUI Toolkit
Key abilities
UI DevelopmentCross-Discipline WorkCustom ToolingWorkflow AutomationSystems integrationComplex problem solvingRapid Skill AcquisitionProfiling & OptimizationRender Pipeline Fundamentals
Additional Tools
BlenderFusion 360Adobe IllustratorAdobe PhotoshopGithub CopilotClaude CodeBash ScriptingPowerShell ScriptingNoesis StudioJIRAClickUp
Languages
Spanish – nativeEnglish – advanced